Physics engine

For the course 2IMV15 Simulation in Computer Graphics I built a fully fledged particle physics engine. Later on we upgraded the engine to support rigid bodies (particles with a body rather than a single point) and also created a fluid simulation. We managed to combine the two engines such that particles, bodies and fluids could interact with each other. Instead of implementing this in C, me and my partner decided to put our skills to the test and create all of this in JavaScript. We managed to do so and got a 10/10 grade for the efforts.


Below you can see a video demonstrating the features of the engine.

Below you can try out the projects for yourself. Project 1 contains the particle engine with cloth, hair and SPH simulation, whereas Project 2 contains the fluid and rigid body interactions.

Project 1: Particles Project 2: Fluids